_vid_default_mode 0 |
client |
video sets default video mode (screen resolution) |
_vid_default_mode_win 3 |
client |
video sets default windowed video mode (screen resolutoin) |
_vid_wait_override 0 |
client |
video sets video wait override |
_windowed_mouse 0 |
client |
player enables mouse in windowed mode |
+attack |
client |
player fire |
+attack2 |
client |
player secondary fire - *see special |
+back |
client |
player move backwards |
+camdistance |
client |
chase cam moves chase cam perspective away from player - *works only
if thirdperson is activated |
+camin |
client |
chase cam moves chase cam forward - *works only if thirdperson is
activated |
+cammousemove |
client |
chase cam moves chase with mouse - *works only if thirdperson is
activated |
+camout |
client |
chase cam moves chase cam backward - *works only if thirdperson is
activated |
+campitchdown |
client |
chase cam decreases chase cam pitch to look down - *works only if
thirdperson is activated |
+campitchup |
client |
chase cam increases chase cam pitch to look up - *works only if
thirdperson is activated |
+camyawleft |
client |
chase cam tilts chase cam left - *works only if thirdperson is
activated |
+camyawright |
client |
chase cam tilts chase cam right - *works only if thirdperson is
activated |
+det20 |
client |
player sets detpack with 20 second timer - *demo class only |
+det5 |
client |
player sets detpack with 5 second timer - *demo class only |
+det50 |
client |
player sets detpack with 50 second timer - *demo class only |
+duck |
client |
player crouches |
+forward |
client |
player moves forward |
+gren1 |
client |
player launches grenade type 1 - *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx |
|
sets ip address |
+gren2 |
client |
player launches grenade type 2 - *see primegrenX, throwgren |
+jlook |
client |
joystick enables joystick to look around |
+jump |
client |
player jumps |
+klook |
client |
player enables the keyboard to look around |
+left |
client |
player strafes left |
+lookdown |
client |
player looks down |
+lookup |
client |
player looks up |
+mlook |
client |
mouse enables mouse to look around |
+movedown |
client |
player moves player down - *climbing down a ladder, swimming down
|
+moveleft |
client |
player strafes left |
+moveright |
client |
player strafes right |
+moveup |
client |
player moves player up - *climbing up a ladder, swimming up |
+reload |
client |
player reloads current weapon |
+right |
client |
player strafes right |
+showscores |
client |
player shows player scores and pings |
|
+speed |
client |
player forces player to walk if 'always run' is enabled, and forces
player to run if ' always run' is disabled |
+strafe |
client |
player strafe modifier - while this is held down, use direction keys
to strafe in different directions |
+use |
client |
player uses an item- such as a button, machine gun, etc.
|
addip |
server |
server admin adds an ip address to the filterban list - * use 0
minutes to make the addition permanent [more] |
adm_ban |
client |
tfc admin bans the current player in the player's list from the server
- must have admin status of server by using the "admin " command
|
adm_ceasefire |
client |
tfc admin pauses or unpauses the game - must have admin status of
server by using the "admin " command |
adm_countplayers |
client |
tfc admin shows the number of players on a server and their teams -
must have admin status of server by using the "admin " command
|
adm_deal |
client |
tfc admin begins a cycle in the player's list that asks to kick, ban,
or next for each player - must have admin status of server by using the
"admin " command |
adm_kick |
client |
tfc admin kicks the current player in the player's list from the
server - must have admin status of server by using the "admin "
command |
adm_listplayers |
client |
tfc admin lists all players and their ip addresses - must have admin
status of server by using the "admin " command |
adm_next |
client |
tfc admin advances to the next player in the player's list - must have
admin status of server by using the "admin " command |
admin |
client |
tfc admin after server has set "tfc_adminpwd", use this in the in-game
console to gain admin status of the server and can use any of the "adm_*"
commands |
alias "cmd1; cmd2" |
client |
player binds commands together in an alias to perform mutiple tasks at
the hit of one button |
allowupload |
client |
uploading/ downloading toggles the uploading of local decals and
models to the server on/off |
ambient_fade 100 |
client |
audio sets the distance at which ambient sounds fade away |
ambient_level 0.300 |
client |
audio sets the sound level for ambient sounds |
appenddemo |
client |
demo records a demo and appends it to the demo file in existence at
Half-Life/Valve/demo.dem |
autosave |
client |
player enables autosave feature |
banid |
server |
server admin bans a player from a server using their |
banid kick |
server |
server admin bans AND kicks a player from a server using their
uniqueid - get this unique id from the "users" command - 0 minutes is a
permanent ban - begin |
bgetmod |
client |
player requests batch mod status |
bgetsv |
client |
player requests batch server list |
bgmbuffer 4096 |
client |
audio sets the CD audio buffer size |
bgmvolume 0 |
client |
audio toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
bind |
client |
player combines a with a command or alias |
bottomcolor 6 |
client |
player sets the bottom color of the player model |
brightness 1 |
client |
video enables glare reduction - *the higher the value, the brighter it
gets |
build |
client |
player displays the build menu to choose from sentry or dispenser -
*engineer class |
c_maxdistance 200 |
client |
chase cam sets the maximum distance of the chase cam |
c_maxpitch 90 |
client |
chase cam sets the maximum pitch of the chase cam |
c_maxyaw 135 |
client |
chase cam sets the maximum yaw of the chase cam |
c_minidistance 30 |
client |
chase cam sets the minimum distance of the chase cam |
c_minpitch 0 |
client |
chase cam sets the minimum pitch of the chase cam |
c_minyaw -135 |
client |
chase cam sets the minimum yaw of the chase cam |
cam_command 0 |
client |
chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
|
cam_contain 0 |
client |
chase cam toggles chase cam auto-contain in current room on/off - * 1
is 'on', 0 is 'off' |
cam_idealdist 64 |
client |
chase cam sets the preferred distance from the player model to the
chase cam - *works only if thirdperson is activated |
cam_idealpitch 0 |
client |
chase cam sets the preferred pitch for the chase cam - *works only if
thirdperson is activated |
cam_idealyaw 90 |
client |
chase cam sets the preferred yaw for the chase cam - *works only if
thirdperson is activated |
cam_snapto 0 |
client |
chase cam sets the preferred snap interval for the chase cam - *works
only if thirdperson is activated |
cancelselect |
client |
player cancels selection |
cd |
client |
audio controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd
loop X' plays track X using tracks 1-16 |
centerview |
client |
player centers the players view |
changeclass |
client |
player displays the change class menu |
changelevel |
server |
server admin changes the map and maintains client connections |
changelevel2 |
server |
admin continues the current game on a new map |
changeteam |
client |
player displays the team change menu |
chase_back 100 |
client |
chase cam sets the preferred chase cam distance from the player when
backing up |
chase_right 0 |
client |
chase cam sets the preferred offset to the side for the chase cam
|
chase_up 16 |
client |
chase cam sets the preferred offset up for the chase cam |
cl_adaptive |
client |
player displays time, dropped packet %, average latency, up/down
rates, and frames per second (FPS) |
cl_allow_download 0 |
client |
uploading/ downloading toggles download of maps, models and decals
when joining a server - * 1 is 'on', 0 is 'off' |
cl_allow_upload 0 |
client |
uploading/ downloading toggles upload of maps, models and decals when
joining a server - * 1 is 'on', 0 is 'off' |
cl_allowdownload 0 |
client |
uploading/ downloading toggles download of maps, models and decals
when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowupload 0 |
client |
uploading/ downloading toggles upload of maps, models and decals when
joining a server - * 1 is 'on', 0 is 'off' |
cl_anglespeedkey 0.670 |
client |
player sets the speed that the direction keys change the view angle
|
cl_appendmixed 0 |
client |
audio toggles the forcing the playing of mixed sounds as sequential
sounds instead - * 1 is 'on', 0 is 'off' |
cl_backspeed 400 |
client |
player sets the backup speed of a player - number can only go as fast
as a particular server allows |
cl_bitcounts |
client |
player shows list of bits received for each player, with delta values
|
cl_bob 0.010 |
client |
player sets the amount that the view bobs while the player is running
|
cl_bobcycle 0.800 |
client |
player sets how frequently the view of a player bobs while running
|
cl_bobup 0.500 |
client |
player sets the amount that the view of a player bobs while running
|
|
cl_download_ingame 0 |
client |
uploading/ downloading toggles downloads of models and decals during a
game - * 1 is 'on', 0 is 'off' |
cl_download_max 0 |
client |
uploading/ downloading sets the maximum number of files downloaded
from a server |
cl_downloadinterval 1 |
client |
uploading/ downloading sets the minimum time in between downloads from
a server |
cl_forwardspeed 400 |
client |
player sets the forward speed of a player - *can only go as fast as
the server allows |
cl_gaitestimation 1 |
client |
player enables estimated player stepping motion |
cl_gg 0 |
client |
player toggles game gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels |
client |
player toggles higer quality player models - * 1 is 'on', 0 is 'off'
|
cl_messages |
client |
player shows server messages |
cl_movespeedkey 0.300 |
client |
player sets movement speed for keyboard use |
cl_nodelta |
client |
player toggles delta compression - * 1 is 'on', 0 is 'off' |
cl_nopred 0 |
client |
player toggles client - side prediction - * 1 is 'on', 0 is 'off'
|
cl_pitchdown |
client |
player sets the maximum angle to look down - *default is 89 |
cl_pitchspeed 225 |
client |
player sets the speed at which the pitch changes |
cl_pitchup |
client |
player sets the maximum angle to look up - *default is 89 |
cl_pred_fraction 0.5 |
client |
player sets the client - side prediction faction - *closer to 1.0 is
more prediction |
cl_pred_link 1 |
client |
player sets the client - side prediction link value |
cl_pred_maxtime 255 |
client |
player sets the maximum client - side prediction time |
cl_predict_players 1 |
client |
player toggles prediction of other players - * 1 is 'on', 0 is 'off'
|
cl_print_custom |
client |
player displays loaded custom .wad files or decals |
cl_resend 3 |
client |
player sets the resend count |
cl_rollangle 2 |
client |
video sets the view tilt angle for roll motion |
cl_rollspeed 200 |
client |
video sets the view tilt speed |
cl_shownet 0 |
client |
player toggles the display of network packet numbers - * 1 is 'on', 0
is 'off' |
cl_showsizes 0 |
client |
player toggles the display of network packet size graph - * 1 is 'on',
0 is 'off' |
cl_sidespeed 400 |
client |
player sets the strafing speed of a player |
cl_skycolor_b 0 |
client |
video sets the blue component of the sky color |
cl_skycolor_g 0 |
client |
video sets the green component of the sky color |
cl_skycolor_r 0 |
client |
video sets the red component of the sky color |
cl_skyname |
client |
video sets the sky pattern - * such as 'cl_skyname desert' |
cl_skyvec_x 0 |
client |
video sets the sky pattern position x-coordinate |
cl_skyvec_y 0 |
client |
video sets the sky pattern position y-coordinate |
cl_skyvec_z 0 |
client |
video sets the sky pattern position z-coordinate |
cl_slist 10 |
client |
player sets the number of servers in the serverlist |
cl_solid_players 1 |
client |
player toggles solid player models - * 1 is 'on', 0 is 'off' |
cl_timeout 305 |
client |
sets the inactivity time brfore a times out |
cl_upload_max 0 |
client |
sets the maximum number of files a can upload to a server |
cl_upspeed 320 |
client |
player sets the speed of a player when he climbs up |
cl_usr |
client |
player displays user HUD information |
cl_view |
client |
player displays list of current on-screen entities |
cl_waterdist 4 |
client |
player sets the underwater distance |
cl_yawspeed 210 |
client |
player sets the turning speed - * only will go as fast as a server
allows |
clear |
client |
player clears the console screen |
clearlist |
client |
player clears the server list |
clientport 27005 |
client |
player sets the port that the client will use to connect to a server
|
cmd |
client |
player can use this in conjunction with a command cmdlist server all
lists all of the console commands - * if you type 'cmdlist a', it will
only list those commands that begin with the letter a, and so on - also,
'cmdlist log logfile writes the list to C:\logfile |
con_notifytime 4 |
|
sets client notification time |
connect |
client |
player connects to a server with the used ip address |
contimes |
|
shows n overlay lines - * n = 4 to 64 |
coop 0 |
|
toggles cooperatice play mode - * 1 is 'on', 0 is 'off' |
cr_demoman # |
server |
server admin sets the number of demomen allowed on a team |
cr_engineer # |
server |
server admin sets the number of engineers allowed on a team |
cr_hw # |
server |
server admin sets the number of hw's allowed on a team |
cr_medic # |
server |
server admin sets the number of medics allowed on a team |
cr_pyro # |
server |
server admin sets the number of pyros allowed on a team |
cr_sniper # |
server |
server admin sets the number of snipers allowed on a team |
cr_soldier # |
server |
server admin sets the number of soldiers allowed on a team |
cr_spy # |
server |
server admin sets the number of spies allowed on a team |
crc |
|
displays the crc value for the map at maps\.bsp |
crosshair 0 |
client |
player toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist |
|
issues a resource request |
cvarlist |
server all |
lists all the console variables in the console - * 'cvar log filename'
will write this list to the file C:\filename |
dc 0 |
client |
player toggles the display of the class briefings - * 1 is 'on', 0 is
'off' deathmatch 0 toggles deathmatch mode - * 1 is 'on', 0 is 'off'
|
decalfrequency |
server |
server admin sets how frequently players can display their logo - *
default is 30 |
default_fov 90 |
client |
player sets the default field of view in degrees - * smaller number is
a smaller angle of view, while a larger number is a larger field of view
|
demos |
client |
demo runs a loop of demos set with startdemos |
detdispenser |
client |
player remotely detonates ammo dispenser - * engineer class only
|
developer 0 |
/TD>
| mod authors developers toggles on/off special developer debug console
messages - * 1 is 'on', 0 is 'off' |
discard |
client |
player drops unusable ammo |
disconnect |
client |
player disconnects a player from a server |
displaysoundlist 0 |
client |
audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is
'off' |
download |
client |
uploading/ downloading begins downloading files from a server - * only
if 'cl_download_ingame' is set to 1 |
drop |
client |
disconnects a client from a server |
echo "message" |
client |
player echos text to the console - * useful for letting a player know
that a script or .cfg file was loaded successfully |
edgefriction 2 |
|
sets the amount of friction between players and objects |
enableconsole |
client |
player enables the console screen |
endmovie |
client |
player ends a currently ongoing movie |
entities |
|
mod authors developers lists currently loaded entities |
envmap |
|
creates the 6 .bmp images for sky boxes from the player's current
position |
escape |
client |
player acts as key by hiding the console and cancelling
selections |
exec |
|
server all executes a script of .cfg file |
exit |
|
server all closes a game or dedicated server program to windows
without confirmation |
fakelag 0 |
client |
player simulates lag - * the higher the number, the more simulated lag
|
fakeloss 0 |
client |
player simulates packet loss - * the higher the value, the more
simulated packet loss |
feign |
client |
player fake death - * spy class only |
filterban 0 |
server |
server admin toggles ip banning - * 1 is 'on', 0 is 'off' [more]
|
firstperson |
client |
player enables first person viewing of the game |
flaginfo |
client |
player displays flag status |
flush |
|
flushes the memory and reloads the map |
force_centerview |
client |
player forces the player's view to look straight ahead |
fps_lan 31 |
client |
player sets the maximum framerate on a LAN game |
fps_modem 31 |
client |
player sets the maximum framerate in an internet game |
fps_single 80 |
client |
player sets the maximum framerate in a single playergame |
fullinfo |
|
displays user information |
full |
server |
info displays server information |
gamma 3 |
client |
video sets the gamma level |
getcertificate |
client |
player gets certificate from WON |
getsv |
client |
player lists each server's ip address and the total number of servers
|
gg |
client |
demo runs the game gauge benchmark using - * 'cl_gg' must be
set to 1 |
gl_affinemodels 0 |
client |
video |
gl_alphamin 0.250 |
client |
video sets the minimum alpha blending level |
gl_clear 0 |
client |
video toggles visual quality - * cracks between textures show when set
to 1 |
gl_cull 1 |
client |
video toggles rendering of visible objects only - * 1 is 'on', 0 is
'off', and 0 will lower fps |
gl_d3dflip 0 |
client |
video toggles reversed rendering order for D3D |
gl_dither 1 |
client |
video toggles dithering - * 1 is 'on', 0 is 'off' |
gl_dump |
client |
video lists the data for the video card: vendor, renderer, version,
and extensions used |
gl_flipmatrix 0 |
client |
video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL
- * 1 is 'on', 0 is 'off' |
gl_keeptjunctions 0 |
client |
video toggles showing of cracks between textures - * 1 is 'on', 0 is
'off', with 1 being the better quality and slower fps |
gl_lightholes 0 |
client |
video toggles light holes - * 1 is 'on', 0 is 'off' |
gl_log |
client |
video writes graphic debug messages to |
gl_max_size 256 |
client |
video sets the maximum texture size |
gl_monolights 0 |
client |
video toggles a uniform light source with no shadows - * 1 is 'on', 0
is 'off', and works in OpenGL only |
gl_nobind 0 |
client |
video toggles the replacement of textures with alphanumeric characters
- * 1 is 'on', 0 is 'off' |
gl_overbright 0 |
client |
video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
|
gl_palette_tex 0 |
client |
video toggles paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip 0 |
client |
video sets the rendering quality - * higher the number is faster but
lower quality |
gl_playermip 0 |
client |
video sets the player rendering quality - * higher the number is
faster but lower quality |
gl_polyoffset 4 |
client |
video sets the polygon offset - try out different values for texture
flickering problems |
gl_reporttjunctions 0 |
client |
video toggles writing T-junction reporting to the console |
gl_round_down 3 |
client |
video sets the texture rounding down value - * higher the number
faster but lower quality |
gl_smoothmodels 0 |
client |
video toggles model smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend 0 |
client |
video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
|
gl_texels |
client |
video reports the number of texels uploaded to the video card |
gl_texsort 0 |
client |
video toggles a texel sort - * 1 is 'on', 0 is 'off' |
gl_texturemode [type] |
client |
video sets the rendering mode in order from the lowest quality but
fastest to highest quality which is slower - * [type] options are:
gl_nearest_mipmap_nearest, |
gl_linear_mipmap_nearest |
|
(these two deal with bilinear filtering) and gl_nearest_mipmap_linear,
|
gl_linear_mipmap_linear |
|
(which deals with trilinear filtering) |
gl_wateramp 0.300 |
client |
video |
gl_zmax 4096 |
client |
video sets the maximum size for the Z-Buffer |
gl_ztrick 1 |
client |
video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is
'off' |
god |
client |
player god mode makes player invincible - * 'sv_cheats' must be set to
1 |
graphheight 64 |
client |
player sets the height of the r_netgraph display |
graphhigh 512 |
client |
player sets the maximum value of the r_netgraph display |
graphmean 1 |
client |
player sets the mean value of the r_netgraph display |
graphmedian 128 |
client |
player sets the median value of the r_netgraph display |
heartbeat |
server |
server admin sends a heartbeat signal to the master server to "remind"
the master server that your server is still online and available |
hideconsole |
client |
player hides the console |
hisound 1 |
client |
audio toggles high-quality sound - * 1=22kHz, 0=11kHz |
host_framerate 0 |
server |
server admin sets the speed that the host/server interacts with the
game |
host_killtime 0 |
|
sets a time delay before killing the server |
hostname |
server |
server admin sets the server hostname [more] |
hostport 27015 |
server |
server admin sets connection port for the server |
hpkextract |
|
[all|1 idx] mod authors developers extracts files from hpk file - *
opts = [all | single index] |
hpklist |
|
mod authors developers lists the files in (hpkfilename). |
hud_centerid 0 |
client |
player toggles player ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time 6 |
client |
player sets how long death messages remain onscreen |
hud_drawhistory_time 5 |
client |
player sets how long HUD item icons remain onscreen |
hud_fastswitch 0 |
client |
player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
|
hud_saytext_time 5 |
client |
player sets how long chat messages remain onscreen |
impulse 100 |
client |
player enables flashlight |
impulse 101 |
|
gives all weapons and ammo - * 'sv_cheats' must be set to 1 |
impulse 201 |
client |
player sprays logo decal |
info |
|
server player/ server admin lists info on a player |
interp |
client |
player enables frame interpolation |
invlast |
client |
player selects previous item in inventory |
invnext |
client |
player selects next item in inventory |
invprev |
client |
player selects previous item in inventory |
ip xxx.xxx.xxx.xxx |
|
sets ip address |
ip_ |
client |
port 0 client player sets the client port for a TCP/IP game |
ip_hostport 0 |
server |
server admin sets the server port for a TCP/IP game |
ipx_ |
client |
port 0 client player sets the client port for an IPX game |
ipx_ |
server |
port 0 server admin sets the server port for an IPX game |
joyforwardsensitivity -1 |
client |
joystick |
joyforwardthreshold 0.150 |
client |
joystick |
joyname 0 |
client |
joystick |
joystick 0 |
client |
joystick toggles the use of the joystick - * 1 is 'on', 0 is 'off'
|
joywwhack1 0 |
client |
joystick |
joywwhack2 0 |
client |
joystick |
joyyawsensitivity -1 |
client |
joystick |
joyyawthreshold 0.150 |
client |
joystick |
keys |
server |
server admin shows the CD key info [more] |
kick |
server |
server admin kicks a player from a server using their name [more]
|
kick # |
server |
server admin kicks a player from a server using their id keys # - get
this |
# from |
|
using the "keys" command [more] |
kick # |
server |
server admin kicks a player from a server using their userid - get the
|
lcd_x 0 |
|
may have something to do with lcd display monitors |
lcd_yaw 0 |
|
may have something to do with lcd display monitors |
lightgamma 2.500 |
client |
video sets the lighting gamma value |
list |
client |
player lists local servers found after using the 'slist' commands
|
listdemo |
client |
demo lists information about |
listid |
server |
server admin lists the uniqueid's in the banlist |
listip |
server |
server admin lists the ip addresses in the filterban list |
load |
client |
player loads a saved game |
loadas8bit 0 |
client |
audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is
'on', 0 is 'off' |
localinfo |
client |
player shows local settings |
log off |
server |
server admin toggles logging [more] |
logaddress |
server |
server admin sets the address for logfile when logging to a remote
machine |
logos |
|
logos lists decals |
lookspring 0 |
client |
mouse toggles automatic view centering when 'mlook' is deactivated - *
1 is 'on', 0 is 'off' |
lookstrafe 0 |
client |
mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0
is 'off' |
lservercfgfile |
server |
server admin sets the listen server config file - default is listen
server.cfg |
m_filter 0 |
client |
mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
|
m_forward |
client |
mouse sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 |
client |
mouse sets the mouse pitch (up and down motion) speed sensitivity
multiplier - * negative numbers result in an inverted mouselook |
m_side 0.800 |
client |
mouse sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 |
client |
mouse sets the yaw speed sensitivity multiplier |
map |
server |
server admin changes the map running on server and disconnects
currently connected players [more] |
mapcyclefile 0 |
server |
server admin specifies the name of the list of maps to cycle through
on a server - * default is 'mapcycle.txt' |
maps |
server |
server admin lists maps containing |
maxplayers 16 |
server |
server admin sets maximum number of clients allowed on a server mcache
lists modem cache contents |
menuselect |
client |
player selects item from a menu |
messagemode |
client |
player displays to all other players on a server |
messagemode2 |
client |
player displays to only other players on same team |
model |
client |
player changes current player model to |
motd |
client |
player displays the Message Of The Day from the server's motd.txt file
[more] |
motd_display_time 8 |
server |
server admin sets the amount of time that the motd will remain
displayed on players' screens |
mp_autocrosshair 0 |
server |
server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is
'off' |
mp_decals 300 |
server |
server admin sets the maximum number of decals to be displayed at a
time [more] |
mp_falldamage 0 |
server |
server admin toggles realistic fall damage - * 1 is 'on', 0 is 'off'
[more] |
mp_flashlight 0 |
server |
server admin toggles use of flashlight for clients - * 1 is 'on', 0 is
'off' [more] |
mp_footsteps 0 |
server |
server admin toggles footstep sounds - * 1 is 'on', 0 is 'off' [more]
|
mp_forcerespawn 0 |
server |
server admin toggles forcing clients to immediately respawn when
killed - * 1 is 'on', 0 is 'off' [more] |
mp_fraglimit 40 |
server |
server admin sets number of frags that changes maps when reached
[more] |
mp_friendlyfire 0 |
server |
server admin toggles friendly fire damage from teammates - * 1 is
'on', 0 is 'off' [more] |
mp_logecho 0 |
server |
server admin toggles logging of echo commands - * 1 is 'on', 0 is
'off' |
mp_logfile 0 |
server |
server admin toggles logging during multiplayer games - * 1 is 'on', 0
is 'off' |
teamname/modelname> |
server |
server admin sets the teamnames and models used for the teams in
teamplay mode [more] |
mp_teamplay 21 |
server |
server admin set the flag number (such as 21 listed here) to enable
teamplay with that flag number's corresponding actions [more] |
mp_timelimit 25 |
server |
server admin sets the time in minutes between map changes [more]
|
mp_weaponstay 0 |
server |
server admin toggles whether weapons remain after a player picks them
up - * 1 is 'on', 0 is 'off' [more] |
name |
client |
player used to change a player's name |
netbad |
|
simulates a bad network connection |
netmax |
|
displays maximum packets and game packets |
netusage 0 |
client |
player toggles a network usage graph - * 1 is 'on', 0 is 'off'
|
new |
client |
player begins a new singleplayer game |
nextdl |
client |
player downloads next file |
noclip 0 |
client |
player if turned on, players can walk through walls - * 1 is 'on', 0
is 'off', and 'sv_cheats' must be set to 1 |
nosound 0 |
client |
audio toggles sound - * 1 is 'on', 0 is 'off' |
notarget 0 |
client |
player makes players ignore you - * 'sv_cheats' must be set to 1
notify |
password |
server |
server admin sets private server password |
path |
server |
server admin displays current search path |
pausable 0 |
server |
server admin toggles whether or not clients can pause a server game -
* 1 is 'on', 0 is 'off' [more] |
pause |
client |
player pauses a game |
ping |
server |
server admin displays pings of all clients |
pingservers |
client |
player displays pings of servers in the server list |
pingsv |
client |
player pings a server at |
play (filename) |
client |
audio plays a .wav designated by |
playdemo |
client |
demo plays .dem at normal speed |
playvol 9 |
client |
demo sets demo playback volume |
port 27015 |
server |
server admin sets the defualt server connection port |
precache 0 |
client |
player toggles preloading of all needed files at map start - * 1 is
'on', 0 is 'off' |
prespawn |
client |
player |
primegren1 |
client |
player primes grenade type 1 |
primegren2 |
client |
player primes grenade type 2 |
pushlatency -100 |
client |
player set this number to the inverse of your ping to help latency
quit server all exits to windows without confirmation |
r_decals 250 |
client |
player sets the maximum number of decals |
r_drawentities 0 |
client |
player toggles drawing player models and sprites - * 1 is 'on', 0 is
'off' |
r_drawviewmodel 0 |
client |
player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
|
r_dynamic 0 |
client |
video toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
r_fullbright |
client |
player toggles maximum brightness in local games only - * 1 is 'on', 0
is 'off' |
r_lightmap |
client |
developers software rendering mode only - * displays one of four
(0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle |
client |
developers software rendering mode only - * displays only specified
lighting style for viewing full range of pulsing, blinking, etc. lighting
effects |
r_mirroralpha 0 |
client |
player toggles reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx 0 |
client |
player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is
'off' |
r_netgraph 0 |
client |
player toggles graph of network conditions - * 1 is 'on', 0 is 'off',
yellow = bad, red = horrible |
r_norefresh 0 |
|
toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is
'off' |
r_novis 0 |
|
toggles drawing underwater polygons - * 1 is 'on', 0 is 'off',
'r_wateralpha' must be set to 1 |
r_shadows 0 |
client |
player toggles players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds 0 |
client |
developers toggles average fps, draw speed and polygon info - * 1 is
'on', 0 is 'off', very useful when making maps |
r_traceglow 0 |
|
toggles inclusion of monsters in glow sprite occlusion checking - * 1
is 'on', 0 is 'off' |
r_wateralpha 0 |
client |
player toggles alpha blending underwater - * 1 is 'on', 0 is 'off',
'r_novis' must be set to 1 |
rate 5000 |
client |
player sets client data rate - * 1000 - 5000 for modems, and 10000+
for LAN |
rcon (command) |
server |
server admin remote console command of a server - * must be
given first by rcon client before any commands will be accepted by the |
|
rcon_address |
server |
server admin sets the rcon ip address [more] |
rcon_password |
server |
server admin sets the rcon password [more] |
rcon_port 27015 |
server |
server admin sets the rcon console port [more] |
reconnect |
client |
player reconnects to the current server |
record (filename) |
client |
demo begins to record a demo and saves it to
Half-Life\Valve\.dem |
registered 0 |
server |
server admin |
reload |
server |
server admin reloads current map |
removedemo (demo) (sgmt) |
|
demo removes a segment (sgmt) from (demo) |
removeid (uniqueid) |
server |
server admin removes uniqueid from being banned on a server |
removeip |
server |
server admin removes ip address from the filterban list [more]
|
resourcelist |
client |
player lists all loaded resources |
resources |
client |
player lists loaded decals |
restart |
server |
server admin restarts the current map and cleans the slate |
retry |
client |
player tries four more times to connect to a server that has already
failed four connect attempts |
room_delay 0.3 |
client |
audio 3D sound setting |
room_dlylp 2 |
client |
audio 3D sound setting |
room_feedback 0.42 |
client |
audio 3D sound setting |
room_left 0 |
client |
audio 3D sound setting |
room_lp 0 |
client |
audio 3D sound setting |
room_mod 0 |
client |
audio 3D sound setting |
room_off 0 |
client |
audio 3D sound setting |
room_refl 0 |
client |
audio 3D sound setting |
room_refl 0 |
client |
audio 3D sound setting |
room_rvblp 0 |
client |
audio 3D sound setting |
room_size 0 |
client |
audio 3D sound setting |
room_type 20 |
client |
audio 3D sound setting |
s_2dvolume 1 |
client |
audio maximum volume at which 2D sounds are played - * range from 0 to
1.0 |
s_a3d 0.000000 |
client |
audio toggles A3D support - * 1 is 'on', 0 is 'off' |
s_automax_distance 30 |
client |
audio sets the distance for maximum sound volume |
s_automin_distance 2 |
client |
audio sets the distance for minimum sound volume |
s_bloat 2.0 |
client |
audio bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 |
client |
audio sets the buffer size |
s_disable_a3d 0 |
client |
audio toggles disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance 60 |
client |
audio adjust the ratio of game units to meters, affecting velocity,
positioning and distance - * higher the number, the closer everything gets
in audio terms - range from 0 to infinity |
s_doppler 0.0 |
client |
audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to
10, and is very sensitive |
s_eax 0 |
client |
audio toggles EAX support - * 1 is 'on', 0 is 'off' |
s_enable_a3d |
client |
audio enables A3D support |
s_geometry 0 |
client |
audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is
'off' |
s_max_distance 1000 |
client |
audio maximum distance from the listener before rolloff is no longer
applied - * valid range from 's_min_distance' to infinity |
s_min_distance 5 |
client |
audio minimum distance a source will be from the listener before
rolloff is applied - * range from 0 to 's_max_distance' |
s_numpolys 200 |
client |
audio maximum polygons to be rendered in A3D 2.0 only - setting this
to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
|
s_occfactor 0.250 |
client |
audio transmission value of material - the smaller the number, the
less sound passes through material - * range from 0 to 1.0 |
s_occlude 0 |
client |
audio toggles sound passing throug material (occlusions) in A3D 2.0
only - * 1 is 'on', 0 is 'off' |
s_refdelay 4 |
client |
audio delays between a source and its closest reflection in A3D 2.0
only - higher the delay, the more time it takes between when the source
and its first reflection is played - * range from 0 to 100 |
s_refgain 0.4 |
client |
audio adjusts the gain on each reflection in A3D 2.0 only, where the
effects of distance are increased: high frequencies are filtered and
volume lowered - * range from 0 to 10 |
s_verbwet 0.25 |
client |
audio controls the wet/dry mix of reverb for A3D only - higher the
number, the more wet the sounds - * range from 0 to 1.0 |
save |
client |
player save current game in single player only |
saveme |
client |
player calls for a medic |
say "message" |
client |
player chat with all other players on a server |
say_team "message" |
client |
players relay a message to only your teammates |
scr_centertime 2 |
|
sets how long server messages remain on the screen |
scr_connectmsg "msg" |
|
displays "msg" in screen's lower left |
scr_connectmsg1 "msg" |
|
displays "msg" 1 in screen's lower left |
scr_connectmsg2 "msg" |
|
displays "msg" 2 in screen's lower left |
scr_conspeed 600 |
client |
player sets the console scroll speed |
scr_ofsx 0 |
client |
player sets the screen message offset |
scr_ofsy 0 |
client |
player sets the screen message offset |
scr_ofsz 0 |
client |
player sets the screen message offset |
scr_printspeed 7 |
client |
player sets the screen message print speed |
screenshot |
client |
player captures the screen and saves it in the Half-Life/Valve
directory |
sensitivity 9 |
client |
mouse sets the sensitivity of the mouse |
cfgfile |
server |
server admin sets the sercer config file - * default is server.cfg
|
info |
client |
player displays the server infromation |
profile (profile string) |
server |
server admin sets the server profile |
setdemoinfo (demo) (sgmt) info |
client |
demo adds information to a demo, such as a text title, play
'tracknum', fade (in/out) or (fast/slow) |
setinfo |
client |
player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
setinfo tf_id |
client |
player sets the tfc clan battle id [more] |
setmaster (ip or hostname) |
server |
server admin sets the master server - * use either an ip addy or a
hostname [more] |
sfeign |
client |
player fakes death - * spy class only |
shortname |
client |
player displays client's name |
showdrop 0 |
client |
player toggles the display of dropped packets - * 1 is 'on', 0 is
'off' |
showinfo 0 |
client |
player toggles display of all packets - * 1 is 'on', 0 is 'off'
|
showpackets 0 |
client |
player toggles network packet info display - * 1 is 'on', 0 is 'off'
|
showpause 0 |
client |
player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
|
showram 0 |
client |
player toggles display of available ram - * 1 is 'on', 0 is 'off'
|
showtriggers 0 |
client |
developers toggles display of map trigger entities - * 1 is 'on', 0 is
'off' |
sizedown |
client |
player decreases screen size and increases fps |
sizeup |
client |
player increases screen size and decreases fps |
skill 1 |
client |
player sets the skill level in singleplayer and coop mode |
skin 0 |
client |
player sets the model skin |
skipdl |
client |
player skips the current download and moves on to the next, if any
exist |
skipul |
client |
player skips the current upload and moves to the next, if any exist
|
slist |
client |
player searches for local servers - * use 'list' to display this list
|
slot1 |
client |
player select weapon group 1 (or menu item 1) see 'use' |
slot2 |
client |
player select weapon group 2 (or menu item 2) see 'use' |
slot3 |
client |
player select weapon group 3 (or menu item 3) see 'use' |
slot4 |
client |
player select weapon group 4 (or menu item 4) see 'use' |
slot5 |
client |
player select weapon group 5 (or menu item 5) see 'use' |
slot6 |
client |
player select weapon group 6 (or menu item 6) see 'use' |
slot7 |
client |
player select weapon group 7 (or menu item 7) see 'use' |
slot8 |
client |
player select weapon group 8 (or menu item 8) see 'use' |
slot9 |
client |
player select weapon group 9 (or menu item 9) see 'use' |
slot10 |
client |
player select weapon group 10 (or menu item 10) see 'use' |
snapshot |
client |
player takes a screenshot |
snd_noextraupdate 0 |
client |
audio toggles extra sound system updates - * 1 is 'on' and only use if
having problems, 0 is 'off' |
snd_show 0 |
client |
audio toggles the display of which sounds are being played - * 1 is
'on', 0 is 'off' |
soundfade |
client |
audio sets the soundfade parameters - * = <%>[]
|
soundinfo |
client |
audio displays the number of stereo channels, samples, samplebits,
speed DMA, and sound channels |
soundlist |
client |
audio displays a list of all loaded sounds |
spawn |
client |
player spawns a player back into the game |
speak |
client |
player to say something over the intercom - * try: hello, black, mesa,
you, go alert |
special |
client |
player displays the special menu for each class |
spectator 0 |
client |
player toggles entering a game as a spectator - * 1 is 'on', 0 is
'off' - spectator mode does not currently work |
startdemos |
client |
demo begins playing demos in a loop |
startmovie |
client |
demo plays a movie |
status |
server |
server admin lists each client and the following info for each client:
user#, frags, name, framerate, latency, ping, packet drop % |
stop |
client |
demo stops the recording of a demo |
stopdemo |
client |
demo stop the playing of a demo |
stopsound |
client |
audio stops playing the current sound |
stuffcmds |
server |
server admin used to initialize client console commands from server
and restarts server and then does some funky thing to the server display
|
suitvolume 0.220000 |
client |
audio sets the volume of the HEV suit |
sv_accelerate 10 |
server |
server admin sets the player acceleration for a server |
sv_aim 0 |
server |
server admin toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
[more] |
sv_airaccelerate 10 |
server |
server admin sets the movement speed while player is in the air
|
sv_airmove 0 |
server |
server admin toggles clients ability to move in the air |
sv_allow_download |
server |
server admin enables ability of clients to download maps and decals
|
sv_allow_upload |
server |
server admin enables ability of clients to upload models and decals
|
sv_allowdownload 0 |
server |
server admin toggles the ability of clients to download maps and
decals - * 1 is 'on', 0 is 'off' |
sv_allowupload 0 |
server |
server admin toggles the ability of clients to upload models and
decals - * 1 is 'on', 0 is 'off' |
sv_bounce 0 |
server |
server admin toggles bounce pads - * 1 is 'on', 0 is 'off' |
sv_challengetime 15 |
server |
server admin sets the time allowed for clients to connect to a game
|
sv_cheats 0 |
server |
server admin toggles cheats - * 1 is 'on', 0 is 'off' |
sv_clienttrace 3.5 |
server |
server admin sets the clients bounding box for collisions |
sv_clipmode 0 |
server |
server admin toggles clients clipping mode - * 1 is 'on', 0 is 'off'
|
sv_friction 4 |
server |
server admin sets friction |
sv_gravity 800 |
server |
server admin sets level of in-game gravity |
sv_idealpitchscale 0.800 |
server |
server admin sets the pitch preference |
sv_lan 0 |
server |
server admin toggles LAN server mode - * 1 is 'on', 0 is 'off'
|
sv_language 0 |
server |
server admin sets language |
sv_maxrate 5000 |
server |
server admin sets the maximum data rate allowed on a server - good for
|
sv_maxspectators 8 |
server |
server admin sets the maximum number of spectators - spectator mode
does not currently work |
sv_maxspeed 500 |
server |
server admin sets the maximum player speed for all clients [more]
|
sv_maxvelocity 2000 |
server |
server admin sets the maximum velocity |
sv_minrate 8000 |
server |
server admin sets the minimum data rate allowed on a server - good for
LPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more]
|
sv_netsize 0 |
server |
server admin sets the maximum network packet size - * 0 = auto
|
sv_newunit 0 |
server |
server admin |
sv_password 0 |
server |
server admin sets a password for clients to enter a server |
sv_print_custom |
server |
server admin gives me SZ_Overflow error and then exits server |
sv_sendvelocity 1 |
server |
server admin |
sv_showcmd 0 |
server |
server admin |
sv_skyname 0 |
server |
server admin sets the sky texture |
sv_smartdelta 1 |
server |
server admin |
sv_spectalk 1 |
server |
server admin toggles allowing spectator clients to chat - * 1 is 'on',
0 is 'off' - spectator mode does not currently work |
sv_spectator_password 0 |
server |
server admin sets a password for clients to enter spectator mode -
spectator mode does not currently work |
sv_spectatormaxspeed 500 |
server |
server admin sets the maximum movement speed of spectators - spectator
mode does not currently work |
sv_stepsize 18 |
server |
server admin sets monster and player auto step-up size - * larger
values allows auto-climbing of steeper slopes |
sv_stopspeed 100 |
server |
server admin speed at which the player stops when running forward,
back, left or right |
sv_timeout 65 |
server |
server admin sets the timeout inactivity limit |
sv_type |
server |
server admin enables server cpu and os type to be given out on server
queries |
sv_upload_maxsize 0 |
server |
server admin sets the maximum upload file size |
sv_wateraccelerate 10 |
server |
server admin sets the in-water acceleration of clients |
sv_wateramp 0 |
server |
server admin |
sv_waterfriction 1 |
server |
server admin sets friction underwater |
sv_zmax 4096 |
server |
server admin sets the maximum zbuffer size |
swapdemo |
client |
demo swaps two segments' positions inside a demo |
team 0 |
server |
server admin toggles team mode - * 1 is 'on', 0 is 'off' |
team1_color |
server |
server admin sets team1 color |
team1_model |
server |
server admin sets team1 model |
team1_name |
server |
server admin sets team1 name |
team1_skin |
server |
server admin sets team1 skin |
team2_color |
server |
server admin sets team2 color |
team2_model |
server |
server admin sets team2 model |
team2_name |
server |
server admin sets team2 name |
team2_skin |
server |
server admin sets team2 skin |
tell |
client |
player speks a message |
texgamma 2 |
client |
player possibly sets the gamma of the text? |
tf_weapon_ac |
client |
player selects assault cannon weapon - * hw class only |
tf_weapon_autorifle |
client |
player selects autorifle weapon - * sniper class only |
tf_weapon_axe |
client |
player selects crowbar - *sniper, soldier, demoman, hw, and pyro
classes only |
tf_weapon_flamethrower |
client |
player selects flamethrower - * pyro class only |
tf_weapon_gl |
client |
player selects grenade launcher - * demo class only |
tf_weapon_ic |
client |
player selects incendiary cannon - * pyro class only |
tf_weapon_knife |
client |
player selects knife - * spy class only |
tf_weapon_medikit |
client |
player selects medkit - * medic class only |
tf_weapon_ng |
client |
player selects nailgun - * sniper and scout classes only |
tf_weapon_pl |
client |
player selects pipe launcher - * demo class only |
tf_weapon_railgun |
client |
player selects railgun - * engineer class only |
tf_weapon_rpg |
client |
player selects rocket launcher - * soldier class only |
tf_weapon_shotgun |
client |
player selects single-barrel shotgun - * scout, soldier, demoman,
medic, hw, and pyro classes only |
tf_weapon_sniperrifle |
client |
player selects sniper rifle - * sniper class only |
tf_weapon_spanner |
client |
player selects the spanner/wrench - * engineer class only |
tf_weapon_superng |
client |
player selects the super nailgun - * medic class only |
tf_weapon_supershotgun |
client |
player selects double-barrel shotgun - * soldier, medic, hw, spy, and
engineer classes only |
tf_weapon_tranq |
client |
player selects the tranquilizer gun - * spy class only |
tfc_adminpwd |
server |
tfc admin sets the tfc admin password - *use "admin |
tfc_autoteam 0 |
server |
server admin toggles auto-team selection - * 1 is 'on', 0 is 'off'
|
tfc_balance_scores 0 |
server |
server admin toggles team balancing by score - * 1 is 'on', 0 is 'off'
|
tfc_balance_teams 0 |
server |
server admin toggles team balancing by number of players - * 1 is
'on', 0 is 'off' |
tfc_birthday |
server |
server admin toggles birthday mode (explosives appear as presents) - *
1 is 'on', 0 is 'off' |
tfc_clanbattle 0 |
server |
server admin toggles tfc clan battle (tournament) mode - * 1 is 'on',
0 is 'off' [more] |
tfc_clanbattle_ceasefire 0 |
server |
server admin toggles ceasefire mode - * 1 is 'on', 0 is 'off',
'tfc_clanbattle' must be set to 1 [more] |
tfc_clanbattle_locked 0 |
server |
server admin toggles locked (play) mode - * 1 is 'on', 0 is 'off',
'tfc_clanbattle' must be set to 1 [more] |
tfc_clanbattle_prematch 0 |
server |
server admin toggles prematch (practice) mode - * 1 is 'on', 0 is
'off', 'tfc_clanbattle' must be set to 1 [more] |
tfc_fragscoring 0 |
server |
server admin toggles inclusion of frags in team score total - * 1 is
'on', 0 is 'off' |
tfc_respawndelay 0 |
server |
server admin sets respawn delay in tfc games |
tfc_spam_limit 20 |
server |
server admin sets number of messages per time period that will cause
spamming penalty |
tfc_spam_penalty1 8 |
server |
server admin sets spam penalty level 1 |
tfc_spam_penalty2 2 |
server |
server admin sets spam penalty level2 |
thirdperson |
client |
player enables third-person view |
throwgren |
client |
player throws the grenade type last primed with 'primegren1' or
'primegren2' |
timedemo |
client |
demo plays .dem at max fps and reports average fps |
timerefresh |
client |
player player spins in plave and reports average fps for the spinning
view |
toggleconsole |
client |
player toggles the console screen - * usually bound to '~' |
topcolor 30 |
client |
player sets the model top color |
traceralpha 0.500 |
client |
player sets tracer bullet alpha component |
tracerblue 0.400 |
client |
player sets tracer bullet blue component |
tracergreen 0.800 |
client |
player sets tracer bullet green component |
tracerlength 0.800 |
client |
player sets the tracer bullet length |
traceroffset 30 |
client |
player sets the tracer bullet offset |
tracerred 0.800 |
client |
player sets the tracer bullet red component |
tracerspeed 6000 |
client |
player sets the tracer bullet speed |
unbind |
client |
player removes binding to key |
unbindall |
client |
player removes all key bindings |
upload |
client |
player uploads files to a server |
uprate |
client |
player displays the transmission rate to a server |
use |
client |
player uses an item or weapon, such as 'use weapon_crowbar' |
user |
client |
player lists model color, name, rate, and model for specified user
[more] |
users |
server |
server admin lists all players with their corresponding userid's (#'s
generated by server and uniqueid's (id # unique per cd key and assigned by
WON) - **Version 3.0.1.3/4.0.1.3+ only [more] |
v_kickpitch 0.600 |
client |
player sets the amount player view pitch changes when player is hit
|
v_kickroll 0.600 |
client |
player sets the amount player view roll changes when player is hit
|
v_kicktime 0.500 |
client |
player sets the duration of player view pitch and roll when player is
hit |
version |
client |
player gives build version and date it was installed |
vid_config_x 800 |
client |
video sets horizontal screen resolution |
vid_config_y 600 |
client |
video sets vertical screen resolution |
vid_d3d 0 |
client |
video toggles Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode |
client |
video displays video mode settings |
vid_mode 0 |
client |
video sets video mode |
vid_nopageflip 0 |
client |
video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
|
vid_stretch_by_2 |
client |
video enables video stretching (for interlaced display) |
vid_wait 0 |
client |
video toggles video sync - * 1 is 'on', 0 is 'off' |
viewframe |
client |
video enables wire-frame display - * OpenGL only |
viewmodel |
client |
player enables model display |
viewnext |
client |
player selects next model |
viewprev |
client |
player selects previous model |
viewsize 120 |
client |
player sets view size |
violence_ablood 0 |
client |
player toggles blood - * 1 is 'on', 0 is 'off' |
violence_agibs 0 |
client |
player toggles gibs - * 1 is 'on', 0 is 'off' |
violence_hgibs 0 |
client |
player toggles gibs - * 1 is 'on', 0 is 'off' |
volume 1.0 |
client |
audio sets game volume |
wait |
client |
player pauses for 1 tick during running an alias or script |
weapon_357 |
client |
player weapon name for .357 magnum - * for example, 'use weapon_357'
|
weapon_9mmAR |
client |
player weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
|
weapon_9mmhandgun |
client |
player weapon name for .9mm pistol - * i.e., |
weapon_crossbow |
client |
player weapon name for crossbow - * i.e., 'use weapon_crossbow'
|
weapon_crowbar |
client |
player weapon name for crowbar - * i.e., 'use weapon_crowbar' |
weapon_egon |
client |
player weapon name for egon gun - * i.e., 'use weapon_egon' |
weapon_gauss |
client |
player weapon name for gauss gun - * i.e., 'use weapon_gauss' |
weapon_handgrenade |
client |
player weapon name for handgrenade - * i.e., 'use weapon_handgrenade'
|
weapon_hornetgun |
client |
player weapon name for hornet gun - * i.e., 'use weapon_hornetgun'
|
weapon_rpg |
client |
player weapon name for rocket launcher - * i.e., 'use weapon_rpg'
|
weapon_satchel |
client |
player weapon name for satchel charge - * i.e., 'use weapon_satchel'
|
weapon_shotgun |
client |
player weapon name for shotgun - * i.e., 'use weapon_shotgun' |
weapon_snark |
client |
player weapon name for snarks - * i.e., 'use weapon_snark' |
weapon_tripmine |
client |
player weapon name for tripwire mines - * i.e., 'use weapon_tripmine'
|
writeid |
server |
server admin writes unique id's to banned.cfg - **Version |
writeip |
server |
server admin writes ip addresses to listip.cfg [more] |
zoom_sensitivity_ratio 1.200 |
client |
player sets mouse sensitivity while using weapon zoom
|